Agents of the Realm by Mildred Louis is the story of five college students — Norah, Adele, Paige, Kendall, and Jordan — who learn they are the latest generation of Agents tasked with protecting a gateway between worlds. With its coming-of-age female protagonists, magical transformation sequences and powers, and underlying theme of fate, this comic falls neatly (and intentionally) into the genre of magical girls.
How are archetypes used to establish the characters?
The concept of archetypes and their use in storytelling — especially in contemporary times — has been a hotly debated topic. When it comes to their conceptualization, some people are put off by their roots in psychoanalysis and Jungian theory; similarly, other people don’t like how archetypes are claimed to be “universal” but are, more often than not, centered around European ideas. For other people, they are simply easy symbolism that cheapen a story, like the stock photos of the art world, if you will. What are archetypes, though? The rough definition I’ve found myself giving is that archetypes are deeply-rooted cultural ideas that recurrently manifest through different symbols. There can be character archetypes, such as the hero, nature archetypes, like a garden symbolizing innocence, or more symbolic archetypes like the numbers 7 and 13, associated with luck and bad luck respectively. In a way, archetypes are public symbols used again and again to communicate ideas easily, and by doing so, this reinforces their cultural value.
Archetypes are most easily identifiable in texts primarily for younger ages. The hero’s journey across seven different kingdoms to acquire three ancient artifacts by a team of four people as they learn the importance of bravery, love and death is timeless. It is a template for storytelling and the different archetypes serve as shorthand to convey ideas about the world and characters, like familiar landmarks in an uncharted world. Just like its spiritual predecessor and inspiration Sailor Moon, Agents of the Realm features a team of color-coded and element-associated heroines. In the panels above, the dynamics between Norah and Jordan clearly exemplify how they represent the void and water respectively: Norah is introverted, private, and inscrutable; Jordan is energetic, flowing and effusive. Not matter how much energy Water Jordan has, it is simply sucked up by Void Norah without any effect. Frankly, analyses like these are easy and fun just like the stories they usually convey. Although, this doesn’t mean that stories that make use of clean-cut archetypes are without merit. The new and interesting ways these archetypes are used are a determining factor in each text’s uniqueness.
Earth Tanner is dependable, reliable, and supportive; Fire Adele is excitable, alluring, and extroverted; Air Paige is aloof, distant yet graceful. In a medium like graphic novels, space is a precious resource that must be used effectively. With a large ensemble of characters in a magical girl story, using archetypes is not only a smart strategy into character establishment, but it’s also an expected genre trope at this point. Regardless of how they might feel intellectually, people love patterns. We love creating patterns and finding them in different forms and configurations throughout our lives. Similarly, we cannot help but bestow those patterns with meaning. Whether or not the creator wanted to create a link between the characters’ personalities and these elements becomes a moot point because, as readers, our minds will inevitably draw those connections. What is known and familiar brings us comfort and joy, so why should we ever deny ourselves of archetypes?