So, if a creator has the power to create the world of their dreams, where queer characters are the protagonists, why introduce notions like queerphobia into the world?
To foster awareness, appreciation, and discussion of queer sequential art and its creators
To become an educational resource of queer experiences, storytelling, and critical theory
So, if a creator has the power to create the world of their dreams, where queer characters are the protagonists, why introduce notions like queerphobia into the world?
As the characters keep learning more about each other, the narrative becomes rife with symbols and imagery that serve as clues not only for the characters, but for the reader as well as to whether romance is even a possibility.
All in all, Remy is surrounded by a myriad of people who he cares for, and yet he keeps himself at arms’ length to shield an essential part of who he is. This all-too familiar scenario is one that many queer people can identify with.
While some strides have been made, queerness is still often coded or hinted at, carrying echoes of the Victorian euphemism “the love that dares not speak its name.”
Out of the Blue features various motifs: water, music, the senses, but the one featured in chapter 5 sheds the most light on the main characters — pun very much intended — and signals a significant turning point in their dynamic.
To get the discussion going, there’s another sub-query that should be explored first: is isolation a matter of choice or circumstance?
Let’s start with the basics: what are in-between spaces? A rough definition would be that they are the transitional spaces that connect the defined ones.
The way that simple character reactions can link potentially unrelated pictures highlights how engaging comics are for storytelling.
When it comes to characterization, there is more to it than the way a character looks, speaks, and behaves. As with real people, there is also the matter of how they dress and what objects they use throughout the story.
The fascinating element of games like Breath of the Wild, where the player is given almost absolute free reign of the story progression, is the that the line between player and game, between reader and text is blurred to a degree that other mediums could never really offer.
The use of colors in storytelling mediums such as novels, short stories, and comics and graphic novels are also particularly interesting because they generally signify certain culturally-specific archetypes. The question that often comes up with this approach, though, is whether or not discussing the use of color in a text leads to over analysis.
After 35 years of development, he is now a constantly reincarnating hero of destiny, blessed with the Triforce of Courage and wielder of the Master Sword, tasked with defeating Demise and his own reincarnations. The question at hand is “what did Link have to say about all this?”